![]() ![]() Weather and time each have their respective take on the game’s illumination, breathing life into a dead and rotting city. Dying Light’s engine has managed to give in-game lighting a great makeover by making it dynamic and fluid. It would be a shame if the game failed to give light a good digital portrayal, thankfully, that is not so. All you can do (in the early-mid game) is run and occasionally look back for a quick dodge. Lean and mean killing machines, Volatiles are very agile and hardy against conventional attacks. Volatiles are the reason why Dying Light’s night is to be feared. ![]() If the roided zombies weren’t enough for the trouble, there’re also the Volatiles to consider. ![]() Zombies no longer walk, they climb, they sprint, and they jump. Once night falls, everything goes on steroids. Special Thanks to Louie Diangson for this pic! You might wonder why you need the parkour in a land with slow-moving, monotonous flesh-eaters, but once night falls, you’ll know the reason why the game is called Dying Light. The game also has its very limited selection of firearms but as it stands, they are only useful against the living since they invite the attention of the undead due to their loudness. As crazy as it may sound, one can also harness electricity, fire, and poison, adding more damage per swing. Blueprints and various objects in the game can be used as tools to go medieval on the walking corpses. Advertisement - Guns are not that powerful in Dying Light’s worldĬombat is mainly more on melee. Completing various quests around Harran also grants the player survivor points which is more on gathering resources and interacting with the survivors. Leveling-up grants players faster vaulting and more combat moves to execute. The more you parkour and slay zombies, the more experience to be had for an increase in speed and techniques. But the size of the map is adequate enough to tire you by just travelling across each border on foot.ĭying Light makes use of a system of progression similar to RPGs. However, despite the glamour and large cityscape, Dying Light offers only a glimpse of the whole, opening only a segment of what could’ve been a very large battleground. Similar to the Assassins’ Creed series, holding this free-run button allows the player to vault and scale across obstacles with varying heights.Īs an open-world zombie-apocalyptic game, Dying Light grants the player with promises of unrestricted exploration with rewarding loot. The exploration feels awkward at first as the free-run button and jump buttons are the same. Mounds of corpses are usual sights in Harran Famous (or infamous) for their work in Dead Island, Techland has managed to capture the severity of a survival apocalypse by allowing you, the player, freedom to do things on top of other people’s houses. In contrast with its laughable portrayal of a story, Dying Lights parkour and combat mechanics work. To sum it all up, the story leaves nothing for imagination, nor does it have it in the first place. Kyle’s struggle in helping the people versus that of his wishes to continue his mission is laughable at best, making you wonder why he continues to follow despite knowing better. It offers nothing new in an industry loaded with games that bank on revenge and psychotic villains. Perfectly clichéd and predictable, Dying Light’s storyline has somehow succeeded in getting us yawn. To repay their kindness (and to advance his paycheck) Kyle must accomplish his mission whilst staying anonymous. But the problematic engagement ended with Kyle getting saved by the local good guys. After showing landing skills similar to a dive bomber, Kyle finds himself in the middle of a scuffle, mugged by aggressive survivors in Harran’s slums. You are Kyle Crane, a special agent given a special mission in a special city, sent to infiltrate and extract a special package. But one in a while, we get something more (or do we?). As much as we hate to admit it, the gaming industry is chock full of zombie games, most of which satisfy the player’s need of a stress-relieving bullet sponge. Zombies, the quintessential killing machines bereft of any emotions and pain, perfect for video games. ![]()
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